ABOUT

As a creative developer, I love challenging projects that push my limits forward. I am focused on visual and interactive experiences, that include virtual reality and augmented reality.

Next is detailed a resume of my main experience as a computer engineer. You can also check my Linkedin page for referrals and further info.

2023

  • Unity Tech Lead at UNIT9 LTD

2022

  • Lead engineer at Utopia Voyagers
  • Vodafone 5G Reality: Metaverse Platform with multiplayer and multi experiences capabilities. Development of a framework for adding XR contents without programming  (Agency: Virtual Voyagers. Final Client: Vodafone)
  • PricewaterhouseCoopers UK supplier. VR development and technical artist services
  • Midnight Story, a VR experience based on “Do Not Feed The Pigeons” a stop-motion animation movie nominated for the Bafta Awards 2022.

2021

  • Currently: Vodafone 5G Reality: Metaverse Platform with multplayer and multiexperiences capabitilities. Development of framework for adding XR contents without programming  (Agency: Virtual Voyagers. Final Client: Vodafone)
  • Currently: PricewaterhouseCoopers UK supplier. VR development and technical artis services
  • AR app with volumetric videos for H&M Spain (Agency: Wildbytes. Final Client: H&M)
  • Avatar generator software for H&M Innovation X Collection presentation in Madrid (Agency: Wildbytes. Final Client: H&M)
  • AR app for the municipality of Santa Clarita, CA, USA (Agency: ADVRTAS, not published yet)
  • Multiplayer VR software for prototypes visualization and scenes configuration (Agency: Virtual Voyagers)
  • Android/iOS AR app for glasses try-on and IPD measurement “ExamVision”. (Technology Unity3D, ARkit, ARCore) (Agency: OXO Technology)
  • Android/iOS cardboard game update “Beamer’s World” (Agency: ADVRTAS Inc.)

2020

  • VR experience for medical visualization of heart pathologies.
  • VR tool for virtual conferences: https://www.virtualinvolve.com/
  • Hyperrealistic VR Archviz with custom reflective shaders for Oculus Quest
  • Hyperrealistic VR experience with volumetric videos and custom reflective shaders for Oculus Quest
  • PricewaterhouseCoopers UK supplier. VR development services, technical artist, and programming training
  • VR experience for education human genitalia.
  • Side project: Collaborating with some colleagues in the development of a VR videogame for Oculus Quest.

2019

  • VR tool for prototyping and taking metrics for engineering for an important brand in the automotive industry.
  • Development of several Android apps and collaboration in the development of several interactive installations for the New Balance Fuelcell Party in Barcelona. There were several interactive installations that made use of several technologies, among them: Intel Realsense, generative art, movement sensors, NFC tags, no-SQL databases, Bluetooth communication, real-time audio generation, and more.
  • Development of interactive installation with Intel Realsense and computer vision for the presentation event of the Puma x Balmain brand in Los Ángeles. (Agency: Wildbytes)
  • Collaboration in the development of an interactive installation for Sephora Frosted Xmas party in Madrid. (Agency: Wildbytes)
  • Gaudi’s mirror that transformed your face into a mosaic (not released)
  • Programming and installation of an interactive mirror for the Sephora flagship in Madrid. The mirror made use of machine learning to show personalized products to the client.
  • Consultancy as an expert for the development of an AR app for Orange. This was the first AR app for a football match (Agency: Wildbytes)
  • SEAT Lost&Sound: iOS and Android AR app for SEAT aimed to find your friends in music festivals.

2018

  • Android and iOS app for the Museo del Prado of Madrid to show the Dauphin’s Treasure.
  • Programming and management of real-time interactive installations for Rihanna’s Fenty Beauty brand launch party in Milan, Italy. (Agency: Wildbytes)
  • Suchard Neuro Experience. A neurological experience that shows how chocolate affects your state of mind. This was developed using brain sensors and Unity (Agency: Wildbytes)
  • Submarine AAA VR experience for Red Elétrica de España.
  • VR experience with 3D scenes and stereoscopic videos to show the different natural parks in Castilla y León.
  • VR experience for Oculus Go for the government of Castilla y León about the fires in León in 2017.

2017

  • Co-founded 3Dumb Monkeys, an indie studio for videogames development, VR, and interactive experiences.
  • Collaboration in the Seat Neuroconfigurator project for Frankfurt Motorshow 2017. It is an experience that reads your vital signs and brain waves in order to show you a personalized car depending on your reactions to some videos. Developed with Unity it used brain and heart sensors. (Agency: Wildbytes)
  • Sharing service for social media programmed in node.js. (Agency: Wildbytes)
  • Glowing Graffiti experience: Interactive augmented reality experience. Tracking people and brushes to paint 3D light strokes in the air, for Sephora Trendzone in El Triangle Mall in Barcelona. Kinect v2, computer vision, procedural mesh generation, and shader development (Agency: Wildbytes)
  • 3D gif software for Rihanna’s Fenty Beauty brand launch in Callao City Lights in Madrid. Rihanna as many other famous Spanish guests were present at the private launch in Callao. (Agency: Wildbytes)
  • Collaboration in AR Makeup mirror for Sephora Kat Von D Beauty brand launch in Paris and Milan. Augmented reality mirror that shows different make-up styles directly on your face. Developed with OpenCV, Dlib, and Unity. (Agency: Wildbytes)

2016

  • Paris Motorshow 2016 and Frankfurt Motorshow 2017: 360 video player for Gear VR connected and synchronized with 48 motorized chairs for SEAT. Worked on the mobile part as well as the synchronization software and desktop monitoring and control software (Agency: Wildbytes)
  • Speaker and mentor as a VR specialist in University of Almería for the Startify7 event (Horizon 2020 project from the European Commission)
  • Collaboration with the Psychology department of the University of Almería. I developed an Augmented Reality app for spatial memory research.
  • Core Engineer at Neurodigital Technologies. Main tasks: Software and VR development. Design of technical VR demos as well as the SDK of the hardware prototypes.
    Main technologies employed in the different projects: Unity3D, Leap Motion, Intel RealSense, Microsoft Kinect v2, Gloveone, Avatar VR (upper body inertial tracking system for VR), Oculus Rift, Samsung Gear VR, HTC Vive, OSVR, Google CardBoard.

2015

  • Core Engineer at Neurodigital Technologies. Main tasks: Software and VR developer. Design of technical VR demos as well as the SDK of the hardware prototypes.
    Main technologies employed in the different projects: Unity3D, Leap Motion, Intel RealSense, Microsoft Kinect v2, Gloveone, Avatar VR  (upper body inertial tracking system for VR), Oculus Rift, Samsung Gear VR, HTC Vive, OSVR, Google CardBoard.

2014

  • Core Engineer at Neurodigital Technologies. Main tasks: Software and VR development. Design of technical VR demos as well as the SDK of the prototypes.
    Main technologies employed in the different projects: Unity3D, Leap Motion, Intel RealSense, Microsoft Kinect v2, Gloveone, Avatar VR  (upper body inertial tracking system for VR), Oculus Rift, Samsung Gear VR, HTC Vive, OSVR, Google CardBoard.
  • Professor in Augmented Reality course in IFES:
    • AR tools and the AR in the Industry
    • Unity3D + plugin Vuforia
    • Blender
  • CTO & CIO at Proyecta Ingenio S.L.
    • Design of strategic ways to improve the efficiency in the company using new technologies
    • Software development
    • DB and Network administration
    • Troubleshooting manager
  • IT Manager in Agrocolor S.L.
    • Software development
    • DB and Network administration
    • Troubleshooting

2013

  • CTO & CIO at Proyecta Ingenio S.L.
    • Design of strategic ways to improve the efficiency in the company using new technologies
    • Software development
    • DB and Network administration
    • Troubleshooting manager
  • IT Manager in Agrocolor S.L.
    • Software development
    • DB and Network administration
    • Troubleshooting

2012

  • CTO & CIO at Proyecta Ingenio S.L.
    • Design of strategic ways to improve the efficiency in the company using new technologies
    • Software development
    • DB and Network administration
    • Troubleshooting manager
  • IT Manager in Agrocolor S.L.
    • Software development
    • DB and Network administration
    • Troubleshooting

EDUCATION

  • Advanced Computer Engineering, University of Almería.
  • Bachelor in Technical Engineering in Computer Systems, University of Almería.
  • Erasmus Student in University of Ghent (Belgium)
  • Course: Modeling and animation fundamentals with 3D Studio Max (60 hours)
  • Course: Advanced tools with 3D Studio Max (60 hours)
  • Course: Wireless Networks (60 hours)
  • Course: Teamwork
  • Course: International volunteering

MAIN SKILLS AND TECHNOLOGIES

  • GAME DEVELOPMENT
  • VIRTUAL REALITY
  • AUGMENTED REALITY
  • SOFTWARE DEVELOPMENT
  • ANDROID DEVELOPMENT
  • CREATIVE DEVELOPMENT
  • AUTONOMOUS LEARNING
  • C#/C++/JAVA/JavaScript
  • UNITY3D / UNREAL ENGINE
  • Vuforia / ARCore /ARKit
  • Kinect v2 / Leap Motion / Intel RealSense / GloveoneVR / AvatarVR
  • Oculus Rift / GearVR / HTC Vive / OSVR /Cardboard

LANGUAGES

  • Spanish: Native
  • Italian: Proficient
  • English: Proficient
  • French: Intermediate
Desarrollador freelance Almería
Desarrollador realidad virtual Almería
Desarrollador realidad aumentada Almería
Programador realidad virtual Almería
Programador realidad aumentada Almería
Programador videojuegos Almería
Experto realidad virtual Almería
Experto realidad aumentada Almería
Desarrollador iOS y Android Almería
Desarrollador senior Almería
Senior developer Almería
Senior developer virtual reality Almería
Senior developer augmented reality Almería